Product update

3D Generation and Hunyuan 3D Now Live on WMHub

3D generation and Hunyuan 3D are now live on WMHub, adding a dedicated 3D hub, text-and-image-guided model workflows, and a new Hunyuan 3D entry point.

2026/03/18

v2.3.5

March 18, 2026: 3D generation and Hunyuan 3D go live

On March 18, 2026, 3D generation went live on WMHub, along with the first dedicated 3D model entry: Hunyuan 3D. This launch expands WMHub beyond video and image workflows into a more complete creation stack for teams that also need product mockups, concept models, and production-oriented 3D assets.

This matters because 3D creation is a different kind of workflow from quick video prompting. It often starts with a product idea, a concept sketch, or a reference image, then needs a cleaner handoff into downstream review, iteration, and real asset use. With this release, WMHub now has a dedicated public entry point for 3D creation instead of forcing that use case into the same framing as image or video generation.

What is now available

  • A dedicated /3d hub for WMHub's 3D creation workflows, with its own positioning, use cases, SEO structure, and model-specific entry path
  • A live Hunyuan 3D page for creators who want a more model-specific workflow around text-guided and reference-image-guided 3D generation
  • A cleaner 3D-specific route structure so users can move from broad 3D discovery into a concrete model page without losing context
Open 3D Generation

Hunyuan 3D

  • Best for: product mockups, game-ready concept assets, early environment pieces, merchandising visuals, and teams that need a faster jump from concept direction to a usable 3D starting point
  • Workflow fit: especially useful when a prompt alone is not enough and the shape, silhouette, or visual direction should stay closer to a reference image
  • Why it matters: Hunyuan 3D gives WMHub a concrete 3D model page instead of treating 3D as a generic future category
Try Hunyuan 3D

What this release unlocks

  • Broader creative coverage across video, image, and now 3D workflows inside the same product
  • A more direct path for creators who start with packaging, product form, props, or physical-object concepts rather than motion-first content
  • A stronger foundation for future 3D expansion, because WMHub now has both a public 3D hub and a canonical 3D model route in place

For creators, this release makes WMHub feel less like a single-category AI media tool and more like a broader creation platform. If your workflow starts with objects, form, and spatial assets instead of only frames and clips, you now have a clearer place to start.