What is Hunyuan 3D?
Hunyuan 3D, also written as HY 3D or Hunyuan3D, is Tencent's generative AI 3D model family for turning text prompts and visual references into 3D assets. Public official materials position it around multimodal input, higher-fidelity geometry, texture generation, and practical downstream asset workflows.
What inputs does Hunyuan 3D support?
Official Hunyuan 3D materials describe text prompts, single-image or multi-view image inputs, and sketch-guided creation as part of the broader product family. On this WMHub page, the live generator workflow currently supports prompt-only generation and reference-image generation.
How does WMHub choose between Hunyuan 3D text to 3D and image to 3D?
The workspace switches automatically. If you upload a reference image, WMHub runs Hunyuan 3D in image-to-3D mode. If you only provide a prompt, it runs text to 3D.
How long does a Hunyuan 3D generation usually take in this workflow?
Typical runs in this WMHub setup are positioned around roughly 90 seconds, though actual timing can vary with queue conditions, quality tier, and task complexity. Official Tencent platform quotas and free-generation policies are separate from WMHub credits and timing.
What is the difference between Rapid and Pro in Hunyuan 3D?
Rapid is better for faster iteration, concept exploration, and draft loops. Pro is the better choice when you want cleaner geometry, stronger texture quality, and a more reliable deliverable for downstream review or production prep.
What prompt limits apply to Hunyuan 3D in WMHub?
Rapid mode is limited to 200 characters. Pro mode keeps the current 1000-character limit in WMHub, which gives you more room for fuller descriptions of shape, materials, proportions, and style.
What 3D files can I export or keep from Hunyuan 3D today?
The current WMHub asset flow preserves the preview image and the generated GLB result, so you can reopen the task later and download the main 3D asset without losing the core file.
Can I use Hunyuan 3D assets in Blender, Unity, or Unreal Engine?
Yes. A common workflow is to treat Hunyuan 3D as the first-pass asset stage, then move the exported GLB into Blender, Unity, Unreal Engine, or another downstream 3D pipeline for cleanup, rigging, scene work, or interaction design.
Does Hunyuan 3D support commercial use and local open-source deployment?
Official Tencent materials position Hunyuan 3D for commercial platform and cloud usage, while Hunyuan3D-2.1 has also been released openly on GitHub with code and local ecosystem support. Licensing, API terms, and production rights depend on the platform or repository terms you use.
What is the difference between Hunyuan3D 2.1, Hunyuan3D 3.0, and the V3.1 workflow on this page?
Hunyuan3D 2.1 is the openly released generation stack many creators run locally. Official Hunyuan3D 3.0 materials emphasize higher modeling accuracy, multimodal inputs, and larger-scale geometry and texture improvements. This WMHub page exposes a Hunyuan 3D V3.1 generation workflow for practical text-to-3D and image-to-3D use inside the product.